OpenGL ESメモ
コードを書いておく。ただそれだけ。
package info.justoneplanet.android.glsample;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Bitmap.Config;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import android.opengl.GLUtils;
import android.os.Bundle;
import android.text.TextUtils;
import android.util.Log;
import android.view.SurfaceView;
public class MainActivity extends Activity {
private GLSurfaceView gLSurfaceView;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gLSurfaceView = new GLSurfaceView(this);
gLSurfaceView.setRenderer(new Renderer());
setContentView(gLSurfaceView);
}
@Override
public void onPause()
{
super.onPause();
gLSurfaceView.onPause();
}
@Override
public void onResume()
{
super.onResume();
gLSurfaceView.onResume();
}
private class Renderer implements GLSurfaceView.Renderer
{
@Override
public void onDrawFrame(GL10 gl) {
gl.glClearColor(0.0f, 1.0f, 1.0f, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// camera
{
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 45.0f, 1.0f, 0.01f, 100.0f);
GLU.gluLookAt(gl, 0, 0, 10.0f, 0, 0, 0.0f, 0.0f, 1.0f, 0.0f);
}
// vertices
{
final float one = 1.0f;
final float[] vertices = new float[]{
one, one, one,
one, one, -one,
-one, one, one,
-one, one, -one,
one, -one, one,
one, -one, -one,
-one, -one, one,
-one, -one, -one,
};
FloatBuffer fb = ByteBuffer.allocateDirect(vertices.length * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
fb.put(vertices);
fb.position(0);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, fb);
}
{
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glRotatef(1.0f, 0, 1, 0);// 回転
}
{
final byte[] indices = new byte[]{0, 1, 2, 3, 6, 7, 4, 5, 0, 1};
ByteBuffer bb = ByteBuffer.allocateDirect(indices.length).order(ByteOrder.nativeOrder());
bb.put(indices);
bb.position(0);
gl.glColor4f(0, 1, 0, 1);
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, bb.capacity(), GL10.GL_UNSIGNED_BYTE, bb);
}
{
final byte[] indices = new byte[]{1, 5, 3, 7};
ByteBuffer bb = ByteBuffer.allocateDirect(indices.length).order(ByteOrder.nativeOrder());
bb.put(indices);
bb.position(0);
gl.glColor4f(0, 0, 1, 1);
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, bb.capacity(), GL10.GL_UNSIGNED_BYTE, bb);
}
{
final byte[] indices = new byte[]{0, 2, 4, 6};
ByteBuffer bb = ByteBuffer.allocateDirect(indices.length).order(ByteOrder.nativeOrder());
bb.put(indices);
bb.position(0);
gl.glColor4f(1, 0, 0, 1);
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, bb.capacity(), GL10.GL_UNSIGNED_BYTE, bb);
}
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
}
}
}
package info.justoneplanet.android.glsample;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Bitmap.Config;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import android.opengl.GLUtils;
import android.os.Bundle;
import android.text.TextUtils;
import android.util.Log;
import android.view.SurfaceView;
public class MainActivity extends Activity {
private GLSurfaceView gLSurfaceView;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gLSurfaceView = new GLSurfaceView(this);
gLSurfaceView.setRenderer(new Renderer());
setContentView(gLSurfaceView);
}
@Override
public void onPause()
{
super.onPause();
gLSurfaceView.onPause();
}
@Override
public void onResume()
{
super.onResume();
gLSurfaceView.onResume();
}
private class Renderer implements GLSurfaceView.Renderer
{
@Override
public void onDrawFrame(GL10 gl) {
gl.glClearColor(0.0f, 1.0f, 1.0f, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// camera
{
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 45.0f, 1.0f, 0.01f, 100.0f);
GLU.gluLookAt(gl, 0, 5.0f, 5.0f, 0, 0, 0.0f, 0.0f, 1.0f, 0.0f);
}
// vertices
{
final float one = 1.0f;
final float[] vertices = new float[]{
one, one, one,
one, one, -one,
-one, one, one,
-one, one, -one,
one, -one, one,
one, -one, -one,
-one, -one, one,
-one, -one, -one,
};
FloatBuffer fb = ByteBuffer.allocateDirect(vertices.length * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
fb.put(vertices);
fb.position(0);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, fb);
}
{
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glRotatef(1.0f, 0, 1, 0);// 回転
}
{
final byte[] indices = new byte[]{
0, 1, 2,
2, 1, 3,
2, 3, 6,
6, 3, 7,
6, 7, 4,
4, 7, 5,
4, 5, 0,
0, 5, 1,
1, 5, 3,
3, 5, 7,
0, 2, 4,
4, 2, 6,
};
ByteBuffer bb = ByteBuffer.allocateDirect(indices.length).order(ByteOrder.nativeOrder());
bb.put(indices);
bb.position(0);
gl.glColor4f(1, 1, 0, 1);
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, bb.capacity(), GL10.GL_UNSIGNED_BYTE, bb);
}
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
}
}
}
package info.justoneplanet.android.glsample;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Bitmap.Config;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import android.opengl.GLUtils;
import android.os.Bundle;
import android.text.TextUtils;
import android.util.Log;
import android.view.SurfaceView;
public class MainActivity extends Activity {
private GLSurfaceView gLSurfaceView;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gLSurfaceView = new GLSurfaceView(this);
gLSurfaceView.setRenderer(new Renderer());
setContentView(gLSurfaceView);
}
@Override
public void onPause()
{
super.onPause();
gLSurfaceView.onPause();
}
@Override
public void onResume()
{
super.onResume();
gLSurfaceView.onResume();
}
private class Renderer implements GLSurfaceView.Renderer
{
private float aspect = 0.0f;
private int vertices = 0;
private int indices = 0;
private int indicesLength;
@Override
public void onDrawFrame(GL10 gl) {
gl.glClearColor(0.0f, 1.0f, 1.0f, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// camera
{
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 45.0f, 1.0f, 0.01f, 100.0f);
GLU.gluLookAt(gl, 0, 5.0f, 5.0f, 0, 0, 0.0f, 0.0f, 1.0f, 0.0f);
}
{
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glRotatef(1.0f, 0, 1, 0);
}
GL11 gl11 = (GL11) gl;
gl11.glDrawElements(GL10.GL_TRIANGLES, indicesLength, GL10.GL_UNSIGNED_BYTE, 0);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
aspect = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
GL11 gl11 = (GL11) gl;
{
int[] buffer = new int[2];
gl11.glGenBuffers(2, buffer, 0);
vertices = buffer[0];
indices = buffer[1];
}
// vertices
{
final float one = 1.0f;
final float[] vertices = new float[]{
one, one, one,
one, one, -one,
-one, one, one,
-one, one, -one,
one, -one, one,
one, -one, -one,
-one, -one, one,
-one, -one, -one,
};
FloatBuffer fb = ByteBuffer.allocateDirect(vertices.length * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
fb.put(vertices);
fb.position(0);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, this.vertices);
gl11.glBufferData(GL11.GL_ARRAY_BUFFER, fb.capacity() * 4, fb, GL11.GL_STATIC_DRAW);
gl11.glVertexPointer(3, GL10.GL_FLOAT, 0, 0);
}
{
final byte[] indices = new byte[]{
0, 1, 2,
2, 1, 3,
2, 3, 6,
6, 3, 7,
6, 7, 4,
4, 7, 5,
4, 5, 0,
0, 5, 1,
1, 5, 3,
3, 5, 7,
0, 2, 4,
4, 2, 6,
};
ByteBuffer bb = ByteBuffer.allocateDirect(indices.length).order(ByteOrder.nativeOrder());
bb.put(indices);
indicesLength = bb.capacity();
bb.position(0);
gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, this.indices);
gl11.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, bb.capacity(), bb, GL11.GL_STATIC_DRAW);
}
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
}
}
}
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